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Ragon Link

Description

Basic component for all game objects, responsible Linking GameObject with Ragon Entity.

Ragon Entity can be of two types:

  • Dynamic - Created in realtime during game
  • Static - Placed on the scene before the game
tip

If the current owner of the room is left, owning of static entities will be transferred to the next owner of the room.

Options

  • Authority:
    • None - Non anyone can send an event to this entity
    • All - All can send events to this entity
    • Owner - Only the owner can send events to this entity
  • Discovery:
    • Root - Find all Ragon Behaviours only on a root object
    • Root With Nested Find all Ragon Behaviours only on a root object and child
  • Auto Destroy:
    • Checked - Destroy object on destroying entity
    • Unchecked - Keep object on destroying entity

Ragon Entity Component in Unity Inspector

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